Blog on media strategy & analysis:
With 10 years of design experience in the field of magazine publishing in Spain and a MA in Interactive Media from the London College of Communication, I am a journalist and editorial designer with an in-depth understanding of the media industry and innovative skills in user experience design for various digital media platforms - such as mobile devices and tablets. My areas of skill are concept development and media research and strategy on new interactive platforms. I’m also passionate and qualified in interaction design, information architecture and user-centered design. My editorial job experience and my expertness in interactive media place me in a position to be the person in your team that bridges and merge your print media products into interactive solutions in a meaningful and effective way.
Catching Elephant is a theme by Andy Taylor
Source: Bowerlabs http://www.bowerlabs.com/blog/2011/5/11/
ipad_design_lessons_from_the_omni_group
http://www.omnigroup.com/blog/entry/designing_graceful
_gracious_interfaces_for_ipad/
iPad Design Lessons from The Omni Group
Blowing up an existing iPhone app to fill the screen.
Taking an existing iPhone app and fill the screen with controls.
SOCIAL MEDIA AFTER FACEBOOK
igor janke (ij@salon24.pl)
Traditional social media:
New real social media:
Facebook groups vs. vs Salon24:
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HOW PARTICIPATION IS CREATING DEEPER RELATIONSHIPS WITH AUDIENCES & COMMUNITIES
Keynote Speaker: Meg Pickard,
Head of Social media at The Guardianmeg.pickard@guardian.co.uk@megpickard
Ways to consume information: 3 social elements:
1. outreach:
2.Conversation: engaging in conversation with readers.
Editors vs. friends (worth of mouth)What inf we consume:
Participation: increase relevancy, emotion, connnection, makes people come back more often, creates engagement.
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ONLINE COPY
(Sticky content)martin@stickycontent.com
Need of quantitative and qualitative auditA content inventoryBy evaluatng content:
Effective digital copy:
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WHAT YOUR BRAND CAN LEARN FROM POLITICS AND NON-PROFIT DIGITAL STRATEGIES
Thomas Gensemer, managing partnerBlue state digital
Lessons from the campaign trail
Barac Obama, digital campaign, political campaign:
It gets better.org:
Vogue magazine:
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TRENDS IN ECOMMERCE
Jonathan.Isaac@lbi
The changing retail business: from brands controlling their message and market to the user controlling and making decisions
1. Flow: still too many poor online shopping experience
2. Seamless integration of TV: currently interactive tv is still very limited.
3.Social retailing:
U.S. magazine publishers introduced 52 new iPad apps in March, the most new apps since October 2010, according to the latest research from McPheters & Company.
37 were for publications that also exist in print, seven were digital only, and eight were “companion” apps, such as 50 Greatest Photographs of National Geographic.
(Source: MPA: The Association of Magazine Media (formerly known as Magazine Publishers of America)
http://www.magazine.org/digital/magazine-app-directory/stats/index.aspx

George Kokkinidis of Design Language News came up with an ingenious way to visualize the user interfaces of various iPad apps: he analyzed the fingerprints left on the screen after using each app.
Source: PaidContent http://paidcontent.org/article/419-cnn-money-redesign-mimics-tablet-experience/ CNNMoney, the online hub for Fortune and Money magazines, has overhauled its site to adjust to the look and feel of a tablet screen. In creating the new site, CNN Money is taking a slightly different tack than most publishers these days. While just about every website has an tablet app extension, CNN Money is eschewing that route. It’s simply going for the tablet look—after all, Fortune magazine already has an iPad app—to make it more visually appealing to readers who are increasingly used to gliding from story to story on one page.
Executive at a major publisher to David Kaplan, from paidcontent.org
http://paidcontent.org/article/419-magazine-publishers-scramble-to-streamline-their-app-production/
Popular Mechanics may issue contains Touchdown interactive game that illustrates the physics behind landing a spacecraft properly. PM iPad users will be able to design a spacecraft within the app, choose the kind of fuel, and decide whether to use parachutes and retrorockets. They will then attempt to steer the craft to a soft landing—if they fail, they crash.
Jim Meigs, the magazine’s editor, concedes that the time and cost of creating the videogame feature is disproportionate to what the business model can support over the long term.
“We’re not going to do something like this every month, but these are the early days and you have to break ground,” he says, adding: “If we have 10 great items like the videogame feature, we can package and sell it separately as a long-tail item.”
Source: PaidContent
http://paidcontent.org/article/419-magazine-publishers-scramble-to-streamline-their-app-production/
Sports Illustrated:
Popular Mechanics:
Condé Nast:
After December issue, Vogue UK has taking some time to reflect and improve it first edition to come out with an improved one, based on consumer research and feedback on the first formula.
Source: http://www.vogue.co.uk/magazine/ipad/
The first issue of Vogue to be created for the iPad was for December 2010, with Emma Watson on the cover - and starring in an exclusive behind-the-scenes film with Mario Testino on the app. “For 94 years, British Vogue has existed as a printed-paper magazine, and the first issue to be accessed as a digital version is a major milestone in our history,” said Alexandra Shulman in her editor’s letter. “Our creative director Robin Derrick has overseen the Vogue app, where you will find an identical Vogueto the printed version, but with additional, terrific, original content. The challenge we set ourselves was to produce something that fulfilled all the traditional Vogue criteria - first-class contributors, immaculate production values, up-to-the-minute fashion and beauty - but could take advantage of the new medium.”